Coed 12v12 – Costa Mesa
WHAT: Coed “No-Sting” Dodgeball League
WHERE: Costa Mesa Dowtown Rec Center – 1860 Anaheim Ave, Costa Mesa
WHEN: Wednesday night games, 8 and 9pm
ROSTER REQUIREMENTS: Minimum 9 players per team, max 12 (must have at least 3 girls)
REGISTRATION FEE: $67 per player
TEAM REF FEE: None
- 8 week season including playoffs
- play at a state-of-the-art indoor sports complex
- 2 Divisions (competitive/social)
- team shirts provided
- stat tracking and fantasy league
- discounts on food/drinks @ sponsor bar
- individual and team awards
- league parties and events!
SPONSOR BAR: Pierce Street Annex (330 E. 17th St, Costa Mesa) – 2 minutes from dodgeball.
Live DJ, free pool, beer pong, flip cup, a grill to cook your own meat, and drink specials!
Teams will be made up of a minimum of 9 players, with an unlimited number of maximum players. Up to twelve (12) players may compete on a side with a maximum of nine (9) players of either gender (i.e. 9 guys and 3 girls); others will be available as substitutes to shag stray balls or enter stats. Substitutes cannot enter a LIVE game at any time. Substitutions can only occur in-between games. There must be at least four (4) players of each sex registered on each team roster.
In the event where a team’s roster is short on players for a match, the team is allowed to pick up substitutes from other teams or bring in outside subs for a $5 sub fee (all outside subs must check-in with head ref to ensure that sub waiver is signed and fee is paid). A maximum of five (5) subs are allowed per team to fill the minimum requirement per gender on the court (3 per gender), but must not exceed the total number of registered players on the team. So if your team has only 8 players in attendance, you can only pick up 4 players to have a total of 12. If you have 10 players in attendance, you are only allowed to pick up 2 more.
When you have subs, you should not have any bench players or shaggers. A team must always try to field a full 12 based on the gender requirments before pick up subs. (So if you have 6 guys and 6 girls in attendance already, you CANNOT grab another guy in order to have 7 guys, 5 girls, and a shagger)
PLEASE NOTE: ONCE A SUB IS KNOCKED OUT OF A GAME, HE/SHE CANNOT COME BACK IN ON A CATCH. THEY ARE PERMANENTLY OUT UNTIL THE NEXT GAME. THE ONLY EXCEPTION IS THE GOLDEN BALL GAME, WHERE SUBS CAN COME IN NORMALLY.
The official ball used in COED tournament and COED league play will be the officially sanctioned Sportsoft 8-inch dodgeball.
The object is to eliminate all opposing players by getting them “OUT”. This may be done by:
1. Hitting an opposing player with a thrown ball. Head shots count – this is DODGEball.
2. Catching a ball thrown by your opponent before it touches the ground.
3. Causing an opponent to drop a live ball as a result of contact by another thrown live ball. (usually occurs when a ball is being used to block a thrown ball.)
4. An opposing player not having at least ONE FOOT INSIDE the sidelines.
Definition: LIVE- A ball that has been thrown and has not touched the floor/ground, official or other item outside of the playing field (wall, ceiling, net, etc).
NOTE: A ball is STILL LIVE if it hits another player, allowing for multiple people to get knocked out or a teammate to save a player who was hit with LIVE ball. A ball is STILL LIVE if it hits another ball – so a player is OUT if he/she blocks a ball into themselves or another player. This also means that any catches off a ball is considered a live catch and the thrower is out.
1. During play, all players must remain within the sidelines.
2. Players can leave from the BACK line to retrieve balls and must return to the court by the BACK lines.
3. During play, players cannot stay and hide behind the BACK LINE.
4. A player may be handed a ball, provided the player receiving the ball remains completely within their team’s field boundaries. Players may be handed a ball while standing out of bounds.
5. A player shall not:
A. Have both feet over the sideline (one foot out okay).
B. Enter or re-enter the field through their sidelines.
C. Leave the playing field to avoid being hit.
D. Have any part of their feet cross the center line or neutral attack line and contact ground on their opponent’s side of the court.
E. Pinch the ball to throw.
Note: A player not immediately re-entering the playing area may be declared out. WHILE A PLAYER IS ANYWHERE IN THE GYM SHAGGING A BALL, PLAY IS LIVE. THE PLAYER CAN BE HIT, AND THE PLAYER CAN ALSO CATCH A BALL. THE ONLY THING A PLAYER CANNOT DO WHILE OUTSIDE THE BOUNDERIES IS ATTACK (THROW A BALL AT OPPONENT).
All players who are subs or already knocked out can be shaggers. SHAGGERS CANNOT CROSS THE CENTER LINE TO GRAB A BALL OR STEP ONTO A COURT TO TOUCH A BALL THAT IS ON THE COURT. SHAGGERS CAN REACH AND GRAB A BALL THAT IS IN/ON THE COURT TO HAND OVER TO KNOCK OVER TO A TEAMMATE.
THE OPENING RUSH
At the start of the match, captains from both teams will Ro-Sham-Bo (rock, paper, scissors) for ball advantage at the start of the 1st game. Game begins by placing five (5) dodgeballs along the center line (3 on one side of the center line, 2 on the other). Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline on their designated side (right side) to retrieve the balls. This signal officially starts the contest. Once a ball is retrieved it must be taken to the 10-foot line before it can be legally thrown. A player’s foot cannot cross the center line. An infraction will result in an immediate “OUT”. Once the first attack is made by either team, any balls remaining on the center line are “live” and can be retrieved by either team. Ball advantage on the rush will alternate with teams in each subsequent game during the match. AT NO TIME ARE YOU ALLOWED TO RUSH FOR THE SAME BALL AS YOUR OPPONENT.
You are “OUT” if you are hit by a LIVE ball, illegally step over any stipulated boundaries, or if a ball thrown by you is caught by an opposing player. Once players are “OUT” they must line up on the sideline next to the head ref in the order they got “OUT” to wait to come back in. Players knocked “OUT” during a game can shag or retrieve balls.
CATCHES AND COMING BACK IN
When a player catches a LIVE ball, a teammate who was already “OUT” can come back “IN.” The opposing player who threw the ball is “OUT.” Players come back “IN” in the order they were “OUT.” A player who already has a ball in his/her hands CAN use that ball to “assist” in catching another ball as ball contact is still LIVE. IT WILL NOT BE CONSIDERED A CATCH IF A BALL YOU THROW BOUNCES OFF YOUR OPPONENT’S BALL BACK TO YOUR SIDE SO YOU CAN CATCH IT.
TIMING AND WINNING A GAME
Teams will compete in nine (9) five (5) minute games per match. In each game, the first team to legally eliminate all opposing players will be declared the winner. A 5-minute time limit has been established for each game. If neither team has been eliminated at the end of the 5 minutes, the team with the greater number of players remaining will be declared the winner. In the event of a tie, a sudden death overtime will take place with the remaining players. The first team to lose a player in sudden death overtime will lose the match, no matter how many players remain. Sudden death is only two (2) minutes. In the event of a tie in sudden death, both sides will do a single Ro-Sham-Bo for the victory (RSB only applies during Round Robin – for playoff, there will be no time limit in Sudden Death.
Teams will be required to fill out stat sheets after each game in a match. Teams are encouraged to have a “dedicated” statistician for each game in a match. In the event a team is short on players, a team captain CAN fill out the stat sheet at the end of the game, tallying catches, kill shots, etc. All stat sheets will be reviewed by the Head Ref during and after each match. A team that is caught cheating on the stat sheets will lose all stats for the remainder of the season.
GOLDEN BALL GAME
The “GOLDEN BALL” round will take place during the 4th game of each match. For this unique game, a regular ball will be replaced by a yellow “Golden Ball.” The game is absolutely normal, except the following exception:
- if a team knocks an opponent out with the yellow ball, the team can bring a player back in. If two players are knocked out by the golden ball, then two players can come back in.
-if a player catches the golden ball, the thrower is out, and the team who caught the ball gets every single player back on the court, including SUBs.
- there is no time limit on the golden ball game. However, it is up to the discretion of the ref to tell a team to “tell a team to throw the golden ball over” (you cannot just hide the golden ball off to one side). Once a ref issues a “must throw the golden ball” warning, said player will have 5 seconds to throw the ball or be called out.
The following throws/attacks are illegal: “rolling” the ball over, kicking the ball, spiking/punching/slapping the ball, intentional grounding, or throwing the ball away. Teams will be graced with one (1) warning during a game, but any further violations will equal an “OUT” by the offending player. INTENTIONAL GROUNDING is defined as throwing the ball immediately into the ground not near or within the vicinity of an opponent. THROWING THE BALL AWAY is defined as not throwing a ball near or within the vicinity of an opponent, including throwing it out of bounds directly, throwing “rainbows” outside of the court, or throwing high into the net. Violations are subject to the ref’s discretion.
TIME-OUTS & SUBSTITUTIONS
No timeouts or substitutions are allowed during a LIVE game.
In order to reduce stalling, a five (5) second count will be issued by the head ref to the team who has the advantage in balls. The count will begin at the discretion of the head ref. At least one (1) ball must cross the center line before the count expires. If there is a violation, all balls will be given to the other side. AN INSTANT 5 SECOND COUNT BEGINS WITH 90 SECONDS LEFT IN A GAME. THE COUNT WILL ONLY RESET ON A LEGAL THROW – so rolling or kicking the ball over will not reset count, nor will shaggers throwing the ball over reset as well.
At any time in a game where the losing side has only one (1) player remaining and the winning side has three (3) or more players, the redemption rule applies. The winning side will then have 30 seconds to eliminate that last player. If they are unable to do so at the end of 30 seconds, the losing side will be allowed to bring in the next player in line. Once that “next player” comes in, the redemption rule is no longer in effect until the same conditions described above occur again. At any time during “redemption” the conditions are no longer 3 or more against 1, the redemption rule no longer applies.
The first team to lose a player in sudden death overtime will lose the match, no matter how many players remain. Sudden death is only two (2) minutes during Round Robin and unlimited during playoffs. In the event of a tie in sudden death during Round Robin, a designated player from each team will do a single Ro-Sham-Bo for victory. Sudden death will begin with a player from each team doing a heads up single Ro-Sham-Bo. This will determine which side will start with advantage in balls. The number of balls in play for Sudden Death is equal to the number of players per side. For example, a 1v1 battle will feature 1 ball, a 2v2 battle will feature 2 total balls, and a 3v3 will feature 3 total balls. Ball distribution will start off in favor of the Ro-Sham-Bo winner.
During regular game play a player may attempt a suicide on the opposition. A suicide is a where player launches himself/herself in the air and crosses the plane of the center line to get closer to their intended target. A legal suicide must meet the following conditions:
1) Player launch must take place legally, with no part of the foot/feet touching past the center line.
2) Ball must be released before landing on the opponent’s side.
3) Suicide player is not hit in the air prior to launching ball.
4) Suicide player cannot make physical body contact with the opponent prior to releasing ball. This is the responsibility of the suicider. If physical contact is made, suicider is out and intended target is safe.
Furthermore – by definition – regardless if the suicide is successful or not, the “suicider” will be automatically called out.
1. Ball Sequence – In the event a player gets hit by a ball and it bounces into the air, and while attempting to catch that first ball is hit by a second ball, the player can still catch the first ball and that will count as a catch. However, the same player is also out by virtue of being hit by the 2nd ball. So in this case, the first thrower is out, the catch counts – so a player comes back in – and the player who made the catch is also out because he/she got hit by another ball. YOU CANNOT CATCH A 2ND BALL IF YOU WERE HIT AND OUT BY A FIRST BALL.
2. If two balls are in the air from opposing sides, they are both live, regardless of who gets hit first. So for example, if it’s 1 vs 1, and one player throws a ball at the opponent, as long as the opponent throws their ball before they get hit, that ball is also live. So in theory, both players can knock each other out (and, in theory, both players can catch each other’s ball.)
During games rules will be enforced primarily by the “honor system”. All games will be officiated by 2 player refs provided by assigned teams. ALL CALLS WILL BE FINAL – NO EXCEPTIONS.
CODE OF CONDUCT
1. Understand, appreciate and abide by the rules of the game.
2. Respect the integrity and judgment of game officials and NLA staff.
3. Respect your opponent and congratulate them in a courteous manner following each match.
4. Be responsible for your actions and maintain self-control.
5. Do not taunt or bait opponents and refrain from using foul or abusive language.